Dying Light 2: Stay Human is Techland's open-world action RPG set 20 years after a zombie apocalypse in the sprawling city of Villedor. The parkour system lets you run, climb, and glide across rooftops with fluid first-person movement unmatched in the genre. Faction choices between Survivors and Peacekeepers permanently alter the city layout with new parkour tools or combat traps. Night gameplay transforms the experience — volatiles roam the streets while interiors become lootable dark zones. Four-player co-op lets friends join your story with all progress carrying back to their game.
These tips go beyond the basics. They're the strategies experienced players use to play more efficiently, the hidden mechanics most people miss, and the optimizations that compound over a full playthrough.
Essential Tips
1. Assign first 3 facilities to Peacekeepers for the PK Crossbow, then switch to Survivors for parkour infrastructure
Assign first 3 facilities to Peacekeepers for the PK Crossbow, then switch to Survivors for parkour infrastructure.
2. The Korek Charm blueprint is found on the developer room rooftop — look for the hidden room with a zombie doing sit-ups
The Korek Charm blueprint is found on the developer room rooftop — look for the hidden room with a zombie doing sit-ups.
3. Night Runners unlock at night for 2x XP — use this to quickly level your weaker skill tree (Combat or Parkour)
Night Runners unlock at night for 2x XP — use this to quickly level your weaker skill tree (Combat or Parkour).
4. GRE Anomalies (mini-bosses) drop Inhibitors for upgrading Health and Stamina — there are 126 total in the game
GRE Anomalies (mini-bosses) drop Inhibitors for upgrading Health and Stamina — there are 126 total in the game.
5. Dropkick is the most powerful combat skill in the game — it one-shots most enemies when kicked off heights
Dropkick is the most powerful combat skill in the game — it one-shots most enemies when kicked off heights.
6. UV Mushrooms found in dark zones grant temporary immunity boost — essential during high-level chases
UV Mushrooms found in dark zones grant temporary immunity boost — essential during high-level chases.
7. Paraglider + thermal vents let you fly indefinitely across the Central Loop without touching the ground
Paraglider + thermal vents let you fly indefinitely across the Central Loop without touching the ground.
8. At Chase Level 3+, don't fight — run and use UV safe zones to break the chase; the rewards aren't worth dying
At Chase Level 3+, don't fight — run and use UV safe zones to break the chase; the rewards aren't worth dying.
9. The Grappling Hook can be aimed at enemies to pull them toward you or swing to safety mid-chase
The Grappling Hook can be aimed at enemies to pull them toward you or swing to safety mid-chase.
10. Max upgrade your medicine blueprint to level 3 at Craftmasters — each medicine heals 75% HP at that level
Max upgrade your medicine blueprint to level 3 at Craftmasters — each medicine heals 75% HP at that level.
Advanced Strategies
Build Optimization
The difference between an average build and an optimized one is massive:
For Brawler (Combat Focus) (S-Tier):
- Focus Combat skill tree: unlock Dropkick, Ground Pound, and Windmill early. One-handed weapons with fast swing speed paired with fire or electric mods demolish groups. Combat XP is earned fastest by fighting at night.
- Core gear: Artifact one-handed weapons, combat mods, Level 9 combat gear
- Stat priority: Combat Skills > Health > Stamina
For Runner (Parkour Focus) (S-Tier):
- Prioritize Parkour tree: Dart, Bash, Tic-Tac, and Far Jump make you untouchable. Use environmental kills (kicking enemies off rooftops) rather than direct combat. Survivor faction alignment adds maximum parkour infrastructure.
- Core gear: Paraglider, Grappling Hook, light stamina-boosting gear
- Stat priority: Parkour Skills > Stamina > Health
Mechanic Interactions
Understanding how Dying Light 2: Stay Human's systems interact is where the real optimization lives:
parkour system + faction alignment: Dying Light 2's traversal includes wallrunning, double jumps, the Paraglider, a Grappling Hook, and dozens of unlockable parkour moves. Combined with faction alignment, facilities (water towers, electrical stations) can be assigned to survivors or peacekeepers.
night gameplay + crafting and upgrading: At night, UV-sensitive Volatiles patrol the streets and Howlers can trigger Chases (escalating from Level 1 to Level 4 with increasingly dangerous enemies). When paired with crafting and upgrading, weapons can't be repaired normally but can have mods (fire, electric, blast, toxic) added that restore some durability.
co-op progression scaling: Up to 4 players can play together, with the host's story choices taking effect. Guests keep all items, XP, and unlocks earned during co-op sessions. Story choices are only saved for the host. Enemy scaling adjusts to the number of players.
Equipment Efficiency
| Equipment | Best Use Case | Why |
|---|---|---|
| Artifact Machete | Brawler builds, all-around combat | Fast one-handed weapon with excellent swing speed and moderate damage. |
| Korek Charm weapons | General use | Strong option. |
| PK Crossbow | Ranger builds, Peacekeeper-aligned players | Unlocked by assigning 4 facilities to Peacekeepers. |
| Bows | Stealth gameplay, daytime exploration | Silent ranged weapons perfect for stealth during daytime. |
| Artifact Two-Handed Hammer | Tank builds, high single-target damage | The highest per-hit damage weapon type. |
Location Efficiency
Old Villedor (Level 1-4 gear): The starting region with lower rooftops and easier parkour. Features the Bazaar (Survivors hub) and PK Floating Fortress. The first 4-5 facilities you assign here set the tone for your faction alignment. Easier enemies but fewer rare loot drops.
Central Loop (Level 4-9 gear): The main city area with massive skyscrapers, the VNC Tower, and most of the endgame content. Significantly harder enemies but better loot. The Paraglider is essential for traversal here — walking at street level is suicidal.
Elyseum (Level 9+ gear): A DLC area adding a volcanic island with new enemy types and the highest-tier gear. Features a new story campaign with unique bosses and the strongest weapons in the game. Requires completing the base game.
VNC Tower (Mid-game story): The tallest building in the Central Loop and a major story location. Climbing it is one of the most memorable parkour sequences in the game. The facility at the top is a pivotal faction choice affecting the entire Central Loop.
Lawan's Hideout (Mid to late game): A hidden safe area that becomes available mid-story. Provides crafting stations, stash access, and a bed for sleeping through night. Centrally located in the Central Loop for convenient access during exploration.
Mistakes Even Veterans Make
- Not unlocking the Paraglider before entering Central Loop — you'll be stuck at ground level with Volatiles.
- Wasting Inhibitors evenly between Health and Stamina instead of focusing one stat first for faster tier unlocks.
- Fighting Level 3+ chases instead of running — the risk/reward heavily favors escape until you're fully geared.
- Ignoring faction facility assignments and missing powerful upgrades like the PK Crossbow or Survivor ziplines.
- Spending Old World Money on low-tier weapons at vendors instead of saving for Artifact tier gear.
Efficiency Quick Reference
| Aspect | Optimal Choice | Notes |
|---|---|---|
| Build | Brawler (Combat Focus) | S-tier, best overall |
| Starter | Runner (Parkour Focus) | Most forgiving for learning |
| Equipment | Artifact Machete | Best resource-to-power ratio |
| First area | Old Villedor | Early faction choices, Paraglider unlock, basic crafting blueprints |
| Priority mechanic | parkour system | Everything else builds on this |
Pro Quick Tips
- Assign first 3 facilities to Peacekeepers for the PK Crossbow, then switch to Survivors for parkour infrastructure
- The Korek Charm blueprint is found on the developer room rooftop — look for the hidden room with a zombie doing sit-ups
- Night Runners unlock at night for 2x XP — use this to quickly level your weaker skill tree (Combat or Parkour)
- Start with Runner (Parkour Focus), switch to Brawler (Combat Focus) when ready
- Invest in Artifact Machete above everything else
- Clear areas in order: Old Villedor → Central Loop → Elyseum → VNC Tower → Lawan's Hideout
- parkour system + faction alignment together are stronger than either alone
For full build details, check builds. For progression path, see the walkthrough.



