Smalland is a survival crafting game where you play as a tiny creature (about 2cm tall) in a massive backyard ecosystem. Everyday objects like garden tools, flower pots, and rocks become towering landmarks, while insects ranging from friendly ladybugs to hostile spiders become the wildlife you hunt, tame, and ride. The vertical traversal system using ropes and tamed flying insects adds a dimension most survival games lack. Building bases in elevated locations like on mushroom caps or inside hollowed logs protects against ground-level threats and flooding rain.
This walkthrough takes you from your first session to endgame content. Each phase has specific goals, priorities, and milestones. Follow this path to avoid common traps that stall most players.
Quick Progression Summary
| Phase | Area | Focus | Build | Duration |
|---|---|---|---|---|
| 1. Start | The Garden | insect taming basics | Archer Scout | 1-2 hours |
| 2. Early | The Swamp | vertical traversal mastery | Archer Scout | 3-5 hours |
| 3. Mid | The Shoreline | resource scaling + gear | Mounted Warrior or Archer Scout | 5-10 hours |
| 4. Late | The Wastelands | Build optimization | Mounted Warrior | 5-10 hours |
| 5. Endgame | The Underground | Min-max | Mounted Warrior or Explorer | Ongoing |
Phase 1: Getting Started — The Garden
Starting area with gentle terrain, flowers for navigation landmarks, and low-level insects (ants, butterflies, crickets). Resources are abundant and threats are manageable. The best location for your first base — build on a flower pot rim for elevation.
Level/Difficulty: Beginner Key Rewards: Starting resources, tameable ants and crickets, safe base locations, tutorial areas
What to Do in The Garden
- Learn insect taming. Wild insects can be tamed by feeding them specific foods after weakening them in combat. Spend your first session getting comfortable with this.
- Pick Archer Scout as your starting build. It's the most forgiving option.
- Tame a grasshopper before exploring beyond The Garden — its jump ability lets you escape any ground-level threat by leaping to elevation.
- Acquire your first equipment upgrade — Chitin Bow or whatever's available.
- Clear all main content before moving on.
Phase 1 Checklist
- Understand insect taming fundamentals
- Archer Scout selected and functional
- The Garden main content cleared
- Ready for The Swamp
Phase 2: Early Game — The Swamp
Wet biome with permanent shallow water, mushroom forests, and dangerous amphibian enemies. Mosquitoes and leeches are constant threats. Contains rare mushroom materials needed for advanced crafting. Build on mushroom caps to stay above water.
Level/Difficulty: Mid-Game Key Rewards: Rare mushroom materials, unique insects, challenging combat, elevated building sites
What to Do in The Swamp
- Work on vertical traversal. The tiny scale makes the world extremely vertical. This system becomes critical from here on.
- Farm for Chitin Bow if you haven't already. It's the key upgrade for this phase.
- Rain events flood the ground for 5 minutes. Build your base on elevated surfaces (mushroom caps, flower pot edges, tree roots) or lose everything to flooding.
- Complete all objectives before pushing to The Shoreline.
- Consider whether Mounted Warrior might suit your playstyle better than Archer Scout.
Phase 2 Checklist
- vertical traversal integrated into gameplay
- Chitin Bow acquired
- The Swamp fully cleared
- Ready for The Shoreline
Phase 3: Mid Game — The Shoreline
Beach-adjacent biome with sand, shells, and water-based hazards. Hermit crabs are tough mid-tier enemies. Sea shells provide unique crafting materials. The tidal system creates periodic flooding that reshapes the terrain.
Level/Difficulty: Mid-Game Key Rewards: Shell materials, shore-exclusive resources, hermit crab drops, tidal zone exploration
What to Do in The Shoreline
- Master resource scaling. Common materials have vastly different value at tiny scale. This unlocks a new layer of gameplay.
- Start working toward Stinger Sword. It's the best equipment and becomes accessible around now.
- Ant soldiers always come in groups of 3-5. Lure one away with a thrown pebble and fight them one at a time for safe chitin farming.
- This area is the main skill check. If you can clear it, you're ready for late game.
- Start investing in base building for the tactical depth you'll need going forward.
Phase 3 Checklist
- resource scaling mastered
- Stinger Sword acquired or in progress
- The Shoreline fully cleared
- Ready for The Wastelands
Phase 4: Late Game — The Wastelands
The most dangerous surface biome with scorpions, tarantulas, and extreme heat. Contains the rarest crafting materials and the strongest tameable insects. Only visit with chitin armor minimum — most enemies here one-shot leather armor.
Level/Difficulty: Late-Game Key Rewards: Rare materials, strongest tameable insects, endgame weapon components, boss encounters
What to Do in The Wastelands
- Finalize your build. You should be running Mounted Warrior or Archer Scout with optimized gear.
- Stinger Sword should be your primary. If you don't have it yet, prioritize getting it.
- Spider silk rope is the most important crafting item. Kill spiders for silk, craft rope, and climb anywhere. Vertical mobility is your greatest advantage.
- weather system optimization starts here. Small improvements compound into massive advantages.
- Farm this area for the resources needed to push into The Underground.
Phase 4 Checklist
- Build fully optimized
- Stinger Sword upgraded to max
- The Wastelands fully cleared
- Ready for The Underground
Phase 5: Endgame — The Underground
Cave systems beneath the garden accessible through holes and cracks. Complete darkness requires torches or bioluminescent mushroom lights. Giant centipedes and cave spiders patrol the tunnels. Contains crystal deposits for the best-tier equipment.
Level/Difficulty: Late-Game Key Rewards: Crystal resources, cave-exclusive insects, endgame materials, hidden areas
What to Do in The Underground
- The Underground tests everything. Come prepared with your best build and gear.
- Dragonflies are tamed with butterfly wings as food. Feed a weakened dragonfly 5 butterfly wings for a 90% tame chance. Flying mounts trivialize exploration.
- The endgame loop: run The Underground, optimize gear, push harder content.
- Experiment with Explorer for a fresh take once you've mastered the standard builds.
- This is where weather system mastery separates good players from great ones.
Phase 5 Checklist
- Endgame content on farm
- Best-in-slot gear acquired
- The Underground fully cleared
- Ready for challenge content
Common Progression Mistakes
- Building your first base on the ground and losing it to the first rain event — always build elevated, even if the location seems dry.
- Engaging spider groups without ranged weapons — spiders close distance fast and their poison stacks. Kite them with the bow.
- Not taming a mount early and walking everywhere — the world is enormous at tiny scale. A grasshopper mount cuts travel time by 70%.
- Ignoring rope crafting and staying at ground level — vertical mobility is the core survival advantage in Smalland. Craft rope constantly.
- Fighting wasps in melee — their poison stacks 3 times and kills through chitin armor in seconds. Always use ranged weapons against flying enemies.
Key Tips for Smooth Progression
- Tame a grasshopper before exploring beyond The Garden — its jump ability lets you escape any ground-level threat by leaping to elevation.
- Rain events flood the ground for 5 minutes. Build your base on elevated surfaces (mushroom caps, flower pot edges, tree roots) or lose everything to flooding.
- Ant soldiers always come in groups of 3-5. Lure one away with a thrown pebble and fight them one at a time for safe chitin farming.
- Spider silk rope is the most important crafting item. Kill spiders for silk, craft rope, and climb anywhere. Vertical mobility is your greatest advantage.
- Dragonflies are tamed with butterfly wings as food. Feed a weakened dragonfly 5 butterfly wings for a 90% tame chance. Flying mounts trivialize exploration.
For detailed build optimization, see Smalland: Survive the Wilds builds. For quick wins, check tips & tricks.



