Skip to content

Total War: Warhammer III Tier List: Current Rankings

Total War: Warhammer III tier list ranking every build and equipment option. Updated rankings with detailed reasoning.

Total War: Warhammer III has more than eighty playable factions and they are not close to balanced. That is not a criticism; asymmetry is the point. But it does mean a tier list is genuinely useful here in a way it is not for most strategy games.

Ranked for Immortal Empires campaign strength, which is where most people play, rather than for multiplayer battles.

Campaign tiers

TierFactionWhat makes it strong
SDwarfs (Thorgrim)Best defensive infantry and artillery in the game, excellent economy, forgiving of mistakes
STzeentch (Kairos)Teleporting armies and enormous magic output. Trivialises campaign map logistics
SKhorne (Skarbrand)Cannot build a normal economy, does not need one. Snowballs through raiding
AEmpire (Karl Franz)The straightforward faction, strong lategame artillery and state troops
AHigh Elves (Tyrion)Superb units, strong economy, weak early defence
AVampire CountsFree replenishment and no upkeep pressure on undead
AKislev (Katarin)Good roster, strong ice magic, awkward starting position
BGreenskinsFun, chaotic, inconsistent. Waaagh mechanics reward aggression
BBretonniaExcellent cavalry, poor infantry, economy needs managing
BNurgleExtremely durable, extremely slow. Wins by attrition or not at all
BOgre KingdomsStrong units, restrictive economy tied to camps
CBeastmenImproved considerably and still a hard start with no settlements to speak of
CNorscaEarly power that fades badly once neighbours field proper armies

Which to learn on

Dwarfs or the Empire. Both have a conventional army structure, a front line, ranged support, and no unique economy to learn on top of the battle layer.

The trap for new players is starting with a faction built around an unusual mechanic. Learning tactical combat and a bespoke economy simultaneously is why first campaigns get abandoned.

Why S-tier is S-tier here

Not unit quality. Campaign-map advantage.

Tzeentch teleports armies across the map, which removes the single biggest cost in a Total War campaign: travel time. Khorne does not need buildings, which removes economic management entirely. Dwarfs simply do not lose defensive battles.

Factions that win on the battle map alone sit lower, because battles are the part you control and the campaign is the part that grinds you down.

Caveats worth stating

Legendary Lord choice changes a faction's tier. Some factions have one start position that is comfortable and another that is brutal.

DLC ownership also matters. Several factions here are substantially different, and stronger, with their expansion.

Realm of Chaos versus Immortal Empires

The rankings above are for Immortal Empires. In the Realm of Chaos campaign the rift mechanic interrupts every faction's pacing equally, which compresses the spread and makes the early-aggression factions relatively stronger.

The Total War: Warhammer III builds guide covers army composition and faction mechanics.

Compiled from patch notes, community consensus and Steam review data. Updated .Published March 15, 2026.